

Step seven: In DxtBMP go to file>save as>24 bit BMP file. Step six: Open DxtBMP.exe go to file>open the destination of your texture file(from step 4-5) Step five: Right click the file, click extract and select your destination. Step four: In MPQEditor go back to your Assets folder and open the folder called textures.įind your texture 'Unit's name'_specular.dds. Right click it, click extract select your destination and click ok. Step three: go to Assets>Units and select your race and find a unit, double click your unit's folder and to the right select 'your unit's name'.m3. Step two: Open MPQEditor.exe and go to file>open(find where you copied your base.SC2Assets and open) Step one: Go to your Starcraft 2 directory C:\Program Files\StarCraft II - nibbits\Mods\Liberty.SC2Mod and find the file called "base.SC2Assets" Pepakura Designer( program used to create papercraft from 3d models)īase.SC2Assets(Assuming you all have sc2 installed) usually located in C:\Program Files\StarCraft II\Mods\Liberty.SC2Mod Some armor is also constructed with foam, but I have not ventured into that area yet.After 2 days of searching and people supplying me links i have finally found the way to use starcraft's models and use them on pepakura designer There are also numerous files out there for almost any kind of costume you could want to build. I prefer to use Aleene’s Turbo Tacky Glue. Also attached are pictures of my Cameo and the other most important item needed, PVA glue. A Wolverine from the X-Men cowl, and a full body suit of the Extremis Armor from the Iron Man comic. Attached are images of some of the current projects I am working on.

Blue lines are called valley folds, since they form a valley in the paper and red lines are mountain folds, since they form a basic mountain with the paper. The pattern pages also have lines that depending on the color bend in certain directions to match the folds and bends on the 3D model. You take the cut-out paper pieces and match up the numbers and glue the tabs together much like you would do with posts on a plastic model car.

It dramatically lowers the amount of time needed to cut out designs, and gives me more time to assemble them.
